![]() Class Ability - Towering Barricade: Either Barricade works well but Towering provides extra protection over the Rally Barricade.Thrown Hammers are also a source of Sunspots in this build and serve to increase Super duration. Super - Hammer of Sol: Summon a flaming hammer that can be thrown repeatedly, exploding into molten shards upon impact.Ignitions are perfect for clearing groups of enemies or dealing bonus damage to bosses. Ignite: A large, damaging Solar explosion in an area around the target.In essence, this is a damage-over-time effect that will boost our damage output with the potential to cause high-damage ignitions once enough scorch stacks are applied. After 100 scorch stacks are applied to the target, they ignite. Scorch damage increases as the target accumulates more scorch stacks. Scorch: The target is singed by destructive Solar Light, taking damage over time.Who doesn’t love bonus damage? Like restoration, we’ll be focusing on maintaining this buff. Radiant: Your weapons are enhanced by the power of the Traveler and deal increased damage to foes.This buff is crucial to our survivability, so we’ll be focusing on maintaining this buff. Importantly, this effect cannot be interrupted by taking damage. ![]() Restoration: You regenerate health and shields over time.This buff simply heals you for a fixed portion of health. Cure: You are healed in a burst of mending Solar Light.With Solar, however, there are more keywords to be aware of at any given time than Void. KeywordsĪs was the case with Void 3.0, having knowledge of the new Solar 3.0 keywords is integral to understanding how and why a build works so well. Subclass: The Tools of DestructionĪs a reminder, this is a Solar 3.0 Titan build so we’ll be making use of the abilities and Aspects unique to this class and subclass to powerful effect. Therefore, it should stay powerful and relevant in the future, unless Bungie nerfs features integral to its effectiveness. It is important to note that this build does not rely on seasonal mods, such as Classy Restoration. You’ll often be in close range, throwing a barrage of flaming hammers directly at enemies’ noggins to increase ability damage and weapon damage alike. This build is centered around high survivability via the new restoration and cure Solar effects, and high damage through rapid ability regen, new scorch effects, and weapon/ability buffs. Recovery, Discipline, and Intellect are also useful. Armour Mods: Focus on ability recharge and Well mods. ![]()
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